William Powers - Senior iOS Engineer

Mobile Product & AI Interaction Systems • Orlando, FL

Summary: iOS engineer with 15+ years building consumer mobile products used by millions. I specialize in crafting responsive, high-polish UI, scalable mobile architecture, and rapid experimentation (feature flags + analytics) to ship and iterate quickly. I’m especially interested in AI-driven interaction patterns on mobile: streaming responses, context management, trust, and “simple but powerful” UX.

Portfolio highlight

Starlight
AR stargazing app • 10M+ downloads • real-time rendering + sensor fusion
ARKit / Sensors Performance Cross-platform

Experience

Focus: consumer apps • performance • experimentation • AI-ready UX

LTK (rewardStyle / LIKEtoKNOW.it)

Senior Software Engineer
Jun 2022 – Feb 2026 • Remote/Orlando
  • Owned user-facing features end-to-end: estimation, implementation, testing, release, and post-launch iteration.
  • Built experimentation infrastructure for feed surfaces using feature flags and analytics instrumentation to evaluate engagement impact.
  • Implemented CoreML-based auto-tagging for product imagery to improve creator workflows and reduce manual effort.
  • Improved UI responsiveness and reduced noisy analytics events through targeted refactors and tighter state management.

Walt Disney World

Senior iOS Engineer
Jul 2019 – Jun 2022 • Orlando
  • Collaborated on Mobile Order payment improvements, adding support for Apple Pay, Disney Gift/Rewards cards, and mixed tender flows.
  • Prototyped guest experiences for early dining-reservation check-in to reduce friction at high-traffic venues.
  • Built a Swift CLI tool that converted captured network traffic into mock collections, enabling rapid local development and unit testing without backend dependencies.

MyRadar

Senior iOS Engineer
Jul 2015 – Jul 2019 • Orlando
  • Developed aviation and airport features used by millions, including real-time flight status, departures/arrivals, and airport conditions.
  • Prototyped AR flight visualization using camera + gyroscope/compass data to render aircraft positions in real space.
  • Optimized performance and battery usage while processing frequently updating datasets to keep the UI smooth and readable.

General Dynamics Information Technology

Senior iOS Engineer
Oct 2009 – Oct 2012 • Orlando
  • Integrated Unity 3D into interactive training simulations, enabling scenario-based learning on mobile devices.
  • Developed cross-platform training applications for Air Force and VA users, translating complex procedures into clear, guided experiences.
  • Collaborated with subject-matter experts to ensure accuracy and usability in high-reliability environments.

Portfolio

Selected work that demonstrates product + technical depth

Starlight: Explore the Stars

AR stargazing app with real-time sky rendering, sensor fusion (compass/gyro/accelerometer), and rich user interactions. 10M+ downloads across iOS and Android.

Ravenwind / Ion6

Independent studio focused on mobile experiences and emerging technology. Recent exploration includes local LLMs and AI-assisted development workflows for shipping faster with higher confidence.